I’m encouraged to learn that not all game developers think this way. (New Wii, and Zelda, over Christmas, which allows you to save whenever you want.)
“If you are going to spend money on these trinkets you should like to be rewarded in some way…”
Exactly. If I am going to spend some money (and it’s my money getting spent here), I expect a “reward”. Like, for example, a flexible save system.
Sure, game developers have a “right” to do their games however they want. One would think they’d want to maximize sales, though, and getting all elitist and “you must not really deserve my game if you can’t play it for hours at a time” doesn’t seem like sure-fire sales tactics to me.
But, as I said, it’s a relief to learn that the game people aren’t that dogmatic.
]]>Wasn’t that my point? Only put, er, more correctly, and less rudely?
I suppose you’re going to tell me next that I have an obligation to raise my kids the way the video game vendors tell me to.
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